NASA Engineering Design Challenges – Earth To Orbit
The Engineering Design Challenges Program connects students in their classrooms with the challenges faced by NASA engineers as they design the next generation of space vehicles, habitats and technology. Middle and High School students work on design challenges with their teachers. These design challenges help students achieve national goals in science, mathematics, and thinking skills.
Engineering by Design Challenges
The Engineering by Design units focus on aspects of the themes that NASA engineers and scientists - as well as future generations of explorers- must consider. The units are embedded within a larger Model Program for Technology Education known as Engineering by Design.
Physical Science & Engineering Design
With this booklet some cardboard, wheels, and other components you can change the world. You can excite children's interest in science and engineering, and steer some towards careers in technical fields that they may not have otherwise considered.
NASA CONNECT is an inquiry-based and standards-based, Emmy® award-winning series of mathematics-focused, instructional programs for students in grades 6 - 8. The series includes a 30-minute instructional broadcast, a companion lesson guide, and an interactive web-based application. Programs in the series establish a connection between the mathematics, science, and technology concepts taught in the classroom to those used everyday by NASA researchers. The lesson guide, containing a hands-on activity and the web-based application reinforce and extend the objectives presented in the program.
RealWorld-InWorld NASA Engineering Design Challenge
This is a unique education initiative that targets students in grades 9-12 and encourages them to explore and build skills essential for successful careers in Science, Technology, Engineering, and Math (STEM) through two phases of project-based learning and team competition.
Fundamental Aeronautics Student Contest
The NASA Environmentally Responsible Aviation (ERA) project explores and documents the feasibility, benefits, and technical risks associated with vehicle concepts and enabling technologies that will help mitigate the impact of aviation on the environment. Through system-level analysis, promising vehicle and propulsion concepts and technologies will be developed based on their potential benefit toward simultaneously achieving fuel burn and noise and emissions metrics. Students are invited to submit their ideas and designs for vehicle or propulsion concepts and technologies that will assist in meeting these goals
Create The Future Design Contest
Get ready to enter your best ideas for new products and compete with engineers worldwide for the $20,000 grand prize. You could also win an HP computer and other great prizes. This year you and your design team can enter in up to seven categories, including a new Electronics category.
Virtual Field Trip
The Virtual Field Trip is an immersive multimedia application developed to support student and user exploration of areas on Earth that have been identified as analog sites to regions on Mars. Analog sites are those areas that share some common traits with sites on Mars and have been identified based on their significance and importance to NASA.
What's the Difference?
"What's the Difference?" (WTD) is a free multimedia software application that facilitates scientific analysis by allowing virtually any pictures, graphics, animations and movies to be compared side by side. The WTD Pilbara dataset (included) contains comparisons between both modern and ancient environments on Earth and Mars. In all, four distinct environments can be opened simultaneously.
Grades: 6 - 9
Moon Math is a software application where users investigate lunar habitat design through learning the mathematical concepts of area, volume and proportion using geometric shapes.
Audience: Educators & Students
Today's digital environments give students the tools to actively create and share content, not just passively consume it. Researchers say students who create and evaluate media are deriving a sense of competence, autonomy, self-determination and connectedness. A Pew Internet & American Life Project study finds the majority of American youth using the Internet are involved in some kind of content-creating activity, such as blogging, making profiles, sharing photos and videos, creating Web sites and remixing content. NASA Education's DIY Podcast activity is designed to actively engage students in science, technology, engineering and math.